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                    Math Dice Games

                                              Ship, Captain and Crew

                                                Playing Pieces: Five spotted dice, each numbered 1 to 6.

                               Object: To have the highest number of Cargo Points after five voyages.

To Start: Each player rolls one die. High roll goes first and play moves to the left.

On Each Turn: Players have up to three rolls of the dice.  The player rolls all five dice trying to produce a 6, a 5 and a 4 in that order.  If on the first roll the player gets a 6, the player sets that die aside and has his ship.  The player then rolls the remaining four dice trying to get a 5 for a Captain and a 4 for the Crew.  If the player gets the 5 but not the 4, the player sets aside the 5 and rolls the remaining three dice.  If that roll produces a 4, the player scores the remaining two dice as Cargo.  A player who gets the Ship, the Captain and Crew (6-5-4) on the first roll has the choice of scoring the remaining two dice as Cargo, or can roll either or both dice a second or third time to get the highest number of Cargo points.  Similarly, a player who gets 6-5-4 after two rolls can roll either one die or two dice one more time.  Once a die is put aside it cannot be rolled again.  Each voyage (turn) is played the same and a player must get a Ship, Captain and Crew in that order before scoring Cargo points.

A player cannot collect a Captain before acquiring a Ship, nor can the player collect a Crew before acquiring a Captain.  If a player does not roll a Ship, Captain and Crew in that order during the player's three rolls per voyage, the player cannot score Cargo points for that voyage and passes the dice.

Shipwreck

Playing Pieces: three spotted dice, each numbered 1 to 6.

Object: To be the first player to reach 100 points or any chosen target number.

To Start: Each player rolls one die. High roll goes first and play moves to the left.

On Each Turn: Player 1 rolls all three of the dice and add the total of the faces of the dice.  If one dice is a one, then you're shipwrecked - run aground and get no points for that roll. If two ones are rolled in a turn then you're shipwrecked with loss of property - lose all your points so far. If three ones are rolled then you're shipwrecked with casualties - out of the game.  Each player only gets one roll at a time.  Play continues to the left.

A similar game is called On The Rocks and can be bought here

Twenty-One

Playing Pieces: one spotted die, numbered 1 to 6.

Object: To get  as close to 21 as possible with an uneven number of rolls.

To Start: Each player rolls one die. High roll goes first and play moves to the left.

On Each Turn: Player 1 rolls the die either one, three, five, seven, nine, etc. times and tries to get as close to 21, without going over, as possible.  Player cannot stop rolling on rolls two, four, six, eight, etc.  If the total exceeds 21, then player is out.  The player who is closest to 21 wins the round.  If a player gets exactly 21, then they win the round immediately.  Play as may rounds as you'd like. http://www.furcadia.com/community/dice.html#3

As Much With Two As With One

Playing Pieces: two spotted dice, numbered 1 to 6.

 Object: To roll the target number first by either adding or subtracting the two numbers that are rolled.

To Start: Each player rolls one die. High roll goes first and play moves to the left.  The high roll is also the target number for this round.

On Each Turn: Player 1 rolls the two dice.  The numbers rolled are either added or subtracted to try to make the target number.  Example: a 5 is the target number - player 1 rolls a 4 and a 5 (4+5=9 too high) (5-4=1 too low) so it is the next person's turn.  Once the target number is reached, that player receives a point and a new target number is rolled and play begins again.

He Who Throws Most Wins

This is most likely the easiest dice game possible.

 Playing Pieces: as many dice as desired.

On Each Turn: Divide the dice into two equal groups or take turns with the dice.  Roll all the dice and count up the points.  Player with the most points wins.

Multiplication War

Playing Pieces: 2 dice per player

Object:  Try to roll a higher product than your opponent to score points.

On Each Turn:  Each player rolls their dice and multiplies the numbers together.  the player with the greatest product receives one point.  In the event of a tie, a tie breaker must be played.  Each player rolls the dice again to get a new product.  The player with the greatest product of this roll wins the tie and receives 4 points.  Play until one player scores 25 points.

Variation:  Players add or subtract the dice instead of multiply or players roll in hopes of rolling the lowest product in order to score a point or players round off their products to the nearest ten before comparing to their partner (ie., player one rolls 4 x 6 and then rounds this down to 20).

Pacardy

Rat-A-Tat-Cat

Zeus On The Loose

Stack

Cinq-o

Math Card Games

                                          War

                              Pyramid Solitaire

                      Various Card Game Rules

                   Math Board Games

Racko

Sequence Dice

Monopoly Junior

Blokus

Pente

Books

Sir Cumference and the First Round Table by Cindy Neuschwander

Sir Cumference and the Sword in the Cone by Cindy Neuschwander

Sir Cumference and the Great Knight of Angleland by Cindy Neuschwander

Sir Cumference and the Dragon of Pi by Cindy Neuschwander

Sir Cumference and the Isle of Immeter by Cindy Neuschwander

Shape Up: Fun With Triangles and Other Polygons by David A. Adler

How High Can A Dinosaur Count and other Math Mysteries by Valorie Fisher

Great Estimations by Bruce Goldstone

Math Curse by Jon Scieszka and Lane Smith

What's Your Angle, Pythagoras? A Math Adventure by Julie Ellis

A Million Dots by Andrew Clements

http://www.childrenspicturebooks.info/articles/picture_books_for_math.htm list of picture books

http://www.stuartjmurphy.com/index.html math readers

Fun Math Puzzles Online

http://digicc.com/fido/

Where To Buy Great Games

http://www.funagain.com/control/main

http://www.unclesgames.com/

http://www.areyougame.com/interact/default.asp

Smart eStore - fun computer games for only $2.99 (includes shipping charges)

Resource Websites

http://www.livingmath.net

http://www.rainforestmaths.com/

http://www.abc.net.au/countusin/

 Math Videos

http://youtube.com/watch?v=cRWGsOeV9FQ funny video of math's strange workings - classic!!

http://www.metacafe.com/watch/296904/easy_mental_multiplication_trick/  cool way to make multiplication easier

Alternate Ways To Do Math

http://vedicmaths.org/Introduction/Tutorial/Tutorial.asp#tutorial1 Verdic math (India)

http://mathforum.org/dr.math/faq/faq.peasant.html Russian Peasant Multiplication

 http://www.trottermath.net/simpleops/russmult.html Russian Peasant Multiplication #2

 

 

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